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Border Life - Key Stage 3Old Gaol, Moothall, Border Reivers & Border Tales |
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| TEACHERS' RESOURCES - Introduction - Thinking Skills - Mystery - P4C - Thinking for Learning - Border Life KS2 - Border Life KS3 - Interactive Archie & Mary Mystery - Hexham House of Correction - Hexham Abbey - Historic Dilston - Wylam Railway W3C XHTML 1.0 W3C CSS |
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| KS3 History - Britain 1500-1750 | |||||
Activities Use the Archie and Mary story as a stimulus to investigate the causes and effects of the on-going border warfare, including border laws and their impact. Investigate how the authorities attempted to keep peace on the border. The story of Archie and Mary has been designed as a "Thinking Skills Mystery". For those unfamiliar with Thinking Skills strategies read the Mystery section first. Download
Making Mysteries V1.1 for PC (1.6Mb Zip
file) Click
here for Interactive Archie & Mary Mystery Info (822kb)
Designed by D Johnston & the children of Hexham Middle school
*This file requires the Flash
4 plugin For the Archie & Mary clue slips Click Here & save to disk (22kb Word.doc) To use the
Thinking Skills Mystery in the classroom: If you were the Warden, what would you do - should you hang Archie and Mary or not? Pupils use the information on the slips to justify their decision and explain the different factors that might influence the Warden’s decision. Pupils can also gather additional material by looking at the Background Information. They should be given time to explain how they came to their decision and how they worked as a group. Then read the final section. The class
can debate the issue in a wider context such as, looking for modern paralells
- marriages across border lines/different societies/religious groups.
Romeo and Juliet etc. |
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| KS3 English | |||||
Literacy
Working with contemporary text – Writing stories and poems |
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| KS3 Citizenship | |||||
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| KS3 ICT | |||||
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| KS3 Art & Design | |||||
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